Universal Arts School

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Universal Arts School Universal Art School is a 3D, Video Games, VFX and Digital Film school. Ask about our admission program!
📍Hollywood - Los Ángeles
📍Valencia - Spain

UArts SCHOOL, situada en el ranking nº14 del mundo por el ACR, es la Escuela pionera en España de formación en 3D, Cine y VideoJuegos aplicados a más de 50 sectores profesionales. Con más de 2 millones de horas de formación impartida, sus alumnos trabajan en las compañías Top de la industria, tales como ILM, Sony ImageWorks, Weta Digital, Blue Sky Studios, Lucas Arts, Disney, Framestore, The Mill, CodeMasters, MPC, Double Negative, Ubisoft, Asylum, etc. AT cuenta con homologaciones internacionales, más de 200 premios y una metodología propia tanto presencial como on-line en pequeños grupos, donde se establece una relación persona a persona.

NEW RADIUS | WHEN BREATHING BECOMES A LUXURYIn a world where oxygen is scarce, even breathing comes at a price.Welcome t...
13/10/2026

NEW RADIUS | WHEN BREATHING BECOMES A LUXURY

In a world where oxygen is scarce, even breathing comes at a price.

Welcome to New Radius, a dystopian city where survival depends on access to clean air.

Oxygen Bars are connected through a network of tunnels, offering a temporary escape from the city’s toxic atmosphere. Meanwhile, The Pods serve as personal oxygen stations, providing a moment of relief in a world where clean air has become a privilege.

These concepts are part of New Radius, a worldbuilding project where futuristic prop design and environmental storytelling come together to bring a dystopian universe to life.

Swipe to explore the details behind this world!

—

Student: Aleksa Borovac | i Mornari
Program: Concept Art Master’s
Project: New Radius | Studio Production
Supervisor: Jorge Momparler
Software: Adobe Photoshop

The Covenant — by Pablo MedinaA cyberpunk environment concept developed by Pablo Medina during his time at Universal Art...
24/09/2026

The Covenant — by Pablo Medina

A cyberpunk environment concept developed by Pablo Medina during his time at Universal Arts School, exploring a futuristic Japanese setting shaped by atmosphere, scale and visual storytelling.

The project imagines a world of “Cyber-Yakuza deals,” using environment design to suggest a much larger narrative beyond a single frame. Architecture, lighting, composition and mood come together to create a scene that feels cinematic while leaving enough unanswered to make you want to know what happens next. The project was created in Adobe Photoshop and focuses on cyberpunk environment concept art.

Projects like this show why environment design is much more than creating a beautiful background: it is about building a believable world, establishing its tone and communicating a story before a character even says a word.

Created by Pablo Medina.

UARTS has evolved — and so has the way we prepare creative talent for the industry.After 30+ years, we’re entering a new...
24/09/2026

UARTS has evolved — and so has the way we prepare creative talent for the industry.

After 30+ years, we’re entering a new stage: new university pathways, new opportunities for international students, Valencia × Los Angeles, and the same obsession with one thing — helping creatives become professionals.

Because you shouldn’t have to choose between university and industry. You should be able to build both.

At UARTS, you don’t wait until graduation to start producing. You learn by creating, correcting, improving and working in an environment designed to reflect the real creative industry from day one.

Video Games · Animation · Film & VFX · Digital Art

Your career doesn’t start when you graduate. It starts when you start producing.

Discover your route at uarts.school

This Week in “The Room” — Light Studies by Ana María Muñoz.This week, we take a closer look at the work of our student A...
09/09/2026

This Week in “The Room” — Light Studies by Ana María Muñoz.

This week, we take a closer look at the work of our student Ana María Muñoz and her exploration of lighting inside the same environment. By changing the type, direction and intensity of the light, the room completely transforms in mood, depth and visual hierarchy. A great example of how lighting can become one of the strongest tools when it comes to guiding the viewer and building atmosphere.

Directional Sun Light

For this version, natural sunlight becomes the main source of illumination and completely changes the feeling of the environment. The strong direction of the light creates clear shapes, long shadows and areas of high contrast across the room. This not only adds depth to the scene, but also gives the space a stronger sense of time, atmosphere and realism. A simple change in lighting direction can completely redefine how the same environment is perceived.

Local Pin Light

In this study, Ana María works with more focused and controlled light sources to highlight specific areas of the room. The lighting helps separate different elements, create visual points of interest and guide the viewer through the composition without illuminating the entire scene equally. The result is a more intimate and selective atmosphere, where light becomes a tool to decide exactly where the attention should go.

04/09/2026

¿Te imaginas convertir lo que te apasiona en tu profesión? 🎮✨

En Universal Arts School puedes desarrollar tu talento, aprender las herramientas que utiliza la industria y prepararte para dar el salto al mundo profesional.

Si quieres dedicarte al Videogame Art, 3D, animación o VFX, este puede ser tu momento.

📩 Escríbenos por DM y descubre nuestros programas, metodología y próximas convocatorias.

Tu talento ya está ahí. Ahora toca llevarlo más lejos. 🚀

STAR CITIZEN — ENVIRONMENT BREAKDOWNA closer look at Doae Moudden Ansari’s fan art environment inspired by Wallace Klim’...
04/09/2026

STAR CITIZEN — ENVIRONMENT BREAKDOWN

A closer look at Doae Moudden Ansari’s fan art environment inspired by Wallace Klim’s Lab from Star Citizen.

From scene assembly and modular assets to materials, hero props and final composition.

Swipe to the end to watch the timelapse of the entire environment being assembled piece by piece.

🏆 The Rookies Awards 2026
Career Opportunities Finalist — Remedy Entertainment

Software
Unreal Engine
Autodesk Media & Entertainment — Maya
Adobe Substance 3D — Substance 3D Painter

BUILDING THE ENVIRONMENT

A breakdown of how the scene developed from its first structural elements into the final environment.

Working progressively with modular pieces, props, lighting and composition to build the space layer by layer.

ASSET SCENE

A closer look at the collection of assets used throughout the environment.

Creating a consistent asset library makes it possible to build complexity while maintaining the same visual language across the entire scene.

HERO ASSET — GUN

493,959 tris

One of the main hero assets created for the environment, shown together with its texture breakdown.

Maps:
Base Color
Ambient Occlusion
Normal
Metallic
Roughness

TRIM SHEETS & PROPS

The environment combines reusable trim sheets with individual props to add detail without having to create every surface independently.

Floor Trim Sheet + Environment Assets

COVERED BOX — PROP
25,792 tris

Maps:
Base Color
Ambient Occlusion
Normal
Roughness

GENERATOR — PROP

15,481 tris

Another environment prop shown from asset to final material implementation inside Unreal Engine.

Including a closer look at the screen material created in Unreal Engine.

Maps:
Base Color
Ambient Occlusion
Normal
Metallic
Roughness

A fan art environment inspired by Wallace Klim’s Lab from Star Citizen, created by our student Doae Moudden Ansari (artd...
04/09/2026

A fan art environment inspired by Wallace Klim’s Lab from Star Citizen, created by our student Doae Moudden Ansari (artdoa ) and supervised by our Videogame Art mentor David Saiz (David Saiz).

For this project, Doae set out to push both the artistic and technical side of environment creation, working with trim sheets, splines and modular assets while studying the original scene closely to recreate its visual language and atmosphere.

The result earned recognition at The Rookies Awards 2026, where the project became a Career Opportunities Finalist for Remedy Entertainment.

A great example of how a personal challenge can become a portfolio piece with real industry visibility.

Congratulations, Doae!

Software used:
Unreal Engine — Unreal Engine
Autodesk Maya — Autodesk Media & Entertainment
Adobe Substance 3D Painter — Adobe Substance 3D

Inspired by:
🚀 Star Citizen — Star Citizen
🎮 Cloud Imperium Games — Cloud Imperium Games

Dirección

Calle Lérida 20
Valencia
46009

Horario de apertura

Lunes 09:00 - 22:00
Martes 09:00 - 22:00
Miércoles 09:00 - 22:00
Jueves 09:00 - 22:00
Viernes 09:00 - 22:00

Notificaciones

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