02/09/2026
🩷A selection of highlights at Kunstuni Campus 2026💚
Exhibition Opening Hours
📍Hauptplatz 6 & 8 and Domgasse 1
📅 Tuesday, September 8, 2026: 5:00 PM – 10:00 PM
Wednesday, September 9 – Saturday, September 12, 2026: 11:00 AM – 8:00 PM
Sunday, September 13, 2026: 11:00 AM – 6:00 PM
Graphic design: MOOI DESIGN
✨ Hanna Kortus (DE), Ellinor Brandenburg ELLINOR BRANDENBURG (DE), Zeitbasierte und Interaktive Medienkunst
Egomaniac - Color the Night
Central to this song is the experience of q***r people whose voices are systematically silenced by ignorance and homophobia. It explores distorted perspectives, powerlessness and the pain that arises, as well as the mechanisms behind them: power, fear, coldness, vulnerability and hate. The video forgoes a traditional narrative, focusing instead on visualizing these emotions.
✨ Lisa Puchner (AT), Zeitbasierte und Interaktive Medienkunst
spininGround
“spininGround” is a playful exploration of the A1 highway and the perception of landscape, as well as a declaration of love for movement on the bike. Having fixed a camera to the spokes, a bike tour develops
as close as possible alongside the highway. The ambivalence of proximity and inaccessibility, omnipresence and non-place, is reflected in the video installation. While the rotating image shows a hypnotizing landscape, viewers have to pedal in order to catch a glimpse of ground.
✨Carina Danzer (AT), Zeitbasierte und Interaktive Medienkunst
Cyb3rD4wg5
Tired of being constrained by your flesh-prison? Of your meek and feeble human appendages? Of your lack of arms? Fear not! “Cyb3rD4wg5” is the solution for you—yes, you! Reach your full post-human potential with our state-of-the-art “Cyb3rD4wg5”! Grab yourself some hotdogs to your heart’s desire, and then grab even more—with the four arm-attachments from “Cyb3rD4wg5”! (Batteries not included.)
✨ Sara Bravin Sara✨ , Alessandro Bravin (IT), Zeitbasierte und Interaktive Medienkunst
What does the skin remember?
“What does the skin remember?” is a performance-based research project with two performers wearing
custom wearable devices. Inspired by contact improvization, it explores touch as a way of listening and connecting through movement. Each contact leaves a sonic trac