21/04/2026
Our Department of Computer Science & Engineering, Maharashtra Institute of Technology had organized Technophilia 2K26, a National-Level Technical Event in association with the Computer Society of India Student Chapter MIT CSN and ACTS.
Technophilia is the beautiful evolution of a vision that started as Aarambh Technophilia 2k23— a humble beginning fuelled by passion, curiosity, and the desire to create something meaningful. From those initial steps to what department proudly celebrate today as Technophilia 2k26, the journey has been nothing short of inspiring.
Every year, every team, every participant has added a new chapter to this story.
✨ Pre-Event Highlight
Our journey in Technophilia 2k26 this time began even before the main event… with a powerful pre-event — “Workshops: Hackathon Hacked” on 9th April 2026.
But what made it truly special was not just the learning… it was the spirit behind it.
It was a pure peer learning process — for the students, by the students.
Those who had already proven themselves as hackathon winners came forward to guide their peers… sharing not just knowledge, but experience, strategies, and confidence.
Thanks to Ms Sakshi Pardeshi, Mr Mahesh Khandebharad, Mr Arjun Kale, Mr Preetam Gaikwad, Mr A***n Nirmal & Mr Aditya Kittad.
✨Event Highlights:
🔹 InspireX - Inaugural Ceremony of Technophilia 2K26- Speaker- Mr. Dadasaheb Bhagat, an emerging entrepreneur and filmmaker, Founder of Bhaktavatsal Production and the visionary force behind Doographics Pvt. Ltd.
🔹 DesignX – UI/UX Competition on 10th April, where we witnessed an overwhelming participation of creative minds, bringing ideas to life where creativity meets user experience.
🔹 Tech Debate on 10th April, a platform where ideas clashed, perspectives evolved, and voices were heard.
🔹 E-Sport & Valoclash on 10th April, adding energy, thrill, and the true spirit of competition
And the excitement only grows stronger…
🔹 AI Hackathon – Hack for Impact on 11th April, cantered around the powerful theme “Parivartan – Spark the Change”. We received an incredible response from the participants.
🔹 Among Us on 11th April, blending strategy, teamwork, and fun.
🔹 Reel Making Competition – “Reel it, Feel It”, our online event, where teams expressed their creativity through storytelling and digital expression.
This legacy has been built by every student, every coordinator, every sleepless night, and every small effort that turned into something extraordinary.