19/06/2026
Running Jolt Physics inside Balay Anito! ๐๏ธ๐ฆ
What happens when you combine hand-drawn comic book aesthetics with a high-performance AAA physics engine? You get the latest evolution of AnitoCrossHatch! ๐
Our specialized non-photorealistic rendering (NPR) toolโdesigned to digitally emulate traditional crosshatching, manga, and graphic novel illustration stylesโis officially transitioning into a fully functional Game Engine!
Under Project Anito, our brilliant engineering team of Jonathan DeVera and Adriel Donato has achieved some incredible new milestones:
๐ฎ Playable Character & Platforming: We've introduced a playable character and fully functional platforming levels. You can now run, jump, and navigate through 3D environments! โ๏ธ To handle real-time physics, weโve integrated Jolt Physics (the same powerful physics engine behind blockbuster titles like Horizon Forbidden West and Death Stranding 2!).
๐ฆ Real-Time Interactions: Watch as physical primitive cubes bounce, tumble, and collide perfectly with the environmentโfully rendered in our stylized crosshatch shader.
๐ก Balay Anito Benchmark: Weโve put this new engine stack through its paces by using our custom-made, traditional Filipino home scene, Balay Anito, demonstrating stable interactive framerates (60 FPS!) even with complex geometry and real-time physics enabled.
By building our own game engine tech from the ground up, we are proving that stylized Pinoy games don't have to rely on commercial, closed-source ecosystems to look and play beautifully. ๐ก๐ต๐ญ
Supported by DOST PCIEERD Project No. 1212909.