DLSU Human-X Interactions Lab

DLSU Human-X Interactions Lab Human-X Interactions Lab aims to be the PH's premier human-computer interaction research institution. Center for Complexity and Emerging Technologies

We aim to expand our knowledge beyond HCI to investigate and design for human-human, -robot, -drone, -building, -machine, and -AI interactions.

πŸš† Makakaupo pa kaya ako…o siksikan na sa LRT?We’re looking for students and working commuters aged 18+ who regularly use...
24/02/2026

πŸš† Makakaupo pa kaya ako…o siksikan na sa LRT?

We’re looking for students and working commuters aged 18+ who regularly use Metro Manila's rail systems (LRT/MRT) to join the beta test of CrowdCast.

With CrowdCast, you can check crowd levels before arriving at the station, so you can plan smarter and commute with confidence.

Be among the first to test CrowdCast in the real world and help shape the future of commuting!

🎁 Top contributor will receive a β‚±1,000 cash prize

πŸ”— Download the APK here: https://crowdcast-guide.vercel.app/
*Only available for Android users

Join our Telegram Channel for new versions, bug fixes, and announcements:
πŸ”— animo.li/CrowdCast-Channel

πŸ”¬ Human-X Interactions Lab (HXIL): Designing Technology Around Humans today at Open Lab DayAt HXIL, we design systems gr...
18/02/2026

πŸ”¬ Human-X Interactions Lab (HXIL): Designing Technology Around Humans today at Open Lab Day

At HXIL, we design systems grounded in a simple principle:

β€œWe must design for the way people behave, not for how we would wish them to behave.” β€” Donald Norman

Our research focuses on how technology can truly serve people β€” ethically, intuitively, and meaningfully β€” across diverse environments.

πŸ”Ή Augmented Humans & Human–AI Interaction
πŸ”Ή Usable Security & Privacy
πŸ”Ή Human-Centered Mobility, Health & Well-Being
πŸ”Ή Reimagining the Digital Sphere
πŸ”Ή FLOW

✨ Be ready to hear about projects like CrowdCast, Ambient Lighting, and many others that explore the future of human-centered technology.

Visit us today at the HXIL booth, Goks, Ground Floor Lobby from 12nn to 5pm.

Learn more about our programs and ongoing work:
πŸ”— https://dlsu-hxil.org

πŸš€ DLSU Human-X Interactions Laboratory at Open Lab Day!Curious about XR, robotics, drones, and assistive technologies? πŸ‘€...
17/02/2026

πŸš€ DLSU Human-X Interactions Laboratory at Open Lab Day!

Curious about XR, robotics, drones, and assistive technologies? πŸ‘€

Join us tomorrow, February 18 | 12:00–5:00 PM at the Goks Lobby for the Open Lab Day, organized by the DLSU ACM Student Chapter!

The Human-X Interactions Laboratory (HXIL) will be featuring our work on:
✨ Extended Reality (XR)
🎭 Creative and immersive technologies
🌊 HCI for civic and cultural applications

Drop by our booth to see what we’re building, ask questions, and explore how you can get involved in research, projects, and collaborations.

πŸ”— Learn more about us here:
https://dlsu-hxil.org

Check out our website before you come β€” and then see the tech in action tomorrow πŸ‘€

See you at Goks! πŸš€

Looking for some challenge this February?The Augmented Humans Cup is a programming competition intended for novice progr...
04/02/2026

Looking for some challenge this February?

The Augmented Humans Cup is a programming competition intended for novice programmers who have not yet completed a medium to large scale software engineering projects. It's competitive programming with some twist!

You can compete in any of the two competition days:
1. Feb 7 | 11 AM-4 PM
2. Feb 14 | 11 AM-4 PM

Ready to test your competitive programming skills? Register for a slot here: https://forms.gle/DxaZeg6cu8egooLm6

30/07/2025

🧱 Wednesdays in SPACE Feature #7: PointARs

Teaching Pointers Using Augmented Tangible Blocks

πŸ“Œ Pointers ka ba diyan?
If you’ve ever struggled with understanding memory, variables, and pointers in programming, you’re not alone. For many novice coders, these concepts are notoriously hard to grasp.

That’s where PointARs comes inβ€”an interactive learning system that uses tangible blocks and projection mapping to visualize how pointers work in memory.

We asked:
πŸ’‘ Can augmented tangible tools help learners understand abstract CS concepts more intuitively?
πŸ“Š Can we reduce cognitive load while improving comprehension and engagement?

🧠 Through a study comparing traditional lecture notes, visuals-only, and our augmented tangible setup, PointARs showed improvements in user experience and cognitive processing, especially on tough topics like pointer dereferencing and memory allocation.

✨ It’s pointers, but with a twist of AR.

πŸ‘€ Swipe through to see how blocks, projections, and playful learning can reshape how we teach computer science.

23/07/2025

β˜”οΈ There will be no Wednesday's in SPACE feature for now. The last feature for this term wil be announced next week, if weather permits.

🌧️ In the mean time, check the our recent features. Stay safe everyone!

Are you interested in accessible book creation? Our friends from LIFT (Leading to an Inclusive Future through Technology...
18/07/2025

Are you interested in accessible book creation?

Our friends from LIFT (Leading to an Inclusive Future through Technology) will have their first event tomorrow! Registration is still open for training on creating eBooks for people with print disability.

Registration link and other details are in the original post below:

πŸŽ‰ Tomorrow is the big day!

We're excited to welcome you to the Accessible Books Creation (ABC) Training – a workshop that celebrates inclusion, innovation, and impact.
Come early, bring your questions, and get ready to learn with us!

πŸ—“οΈ July 19, 2025 | πŸ“ Quezon City Public Library | πŸ•˜ 9:00 AM – 12:00 NN

This event is hosted by LIFT – Leading to an Inclusive Future through Technology as its first-ever event for its soft launch and a new initiative building a more inclusive world, one page at a time.

In partnership with Disability Solutions International, Bookshare, Quezon City Public Library, Kahel Press, and Filipinas Copyright Licensing Society (FILCOLS).

🎟 Spots are limited! Save yours today: tinyurl.com/LIFTABC

16/07/2025

🎭 Wednesdays in SPACE Feature #6:
Set the Stage Enabling Storytelling with Multiple Robots through Roleplaying Metaphors

✨ What if you were the director of your own robot-powered play?
Or a puppeteer commanding motion through touch?
Or a wizard casting commands with a wave?

Set the Stage explores how we can control multiple robots through grasp-based gestures, guided by imaginative roleplaying metaphors:
🎬 The Director choreographs the scene
🧡 The Puppeteer pulls the strings
πŸͺ„ The Wizard conjures other elements in the environment

We ask:
πŸ€” How can roleplay inspire richer, more intuitive ways to interact with robots?
🎨 Can playful metaphors unlock expressiveness and creativity in multi-robot control?

From expressive gestures to collaborative performances, Set the Stage opens up new frontiers for creative human-robot interaction, not just for tasks, but for stories.

πŸ‘€ Watch how our roles come to life, and if you’ve ever wanted to command a robot army (creatively, of course), tara, play with us!

🌊 Wednesdays in SPACE Feature  #5: RoutScapeExploring Shared Extended Reality Experiences for Flood Emergency Response P...
09/07/2025

🌊 Wednesdays in SPACE Feature #5: RoutScape

Exploring Shared Extended Reality Experiences for Flood Emergency Response Planning

How do we plan for floods when lives and time are on the line?
And more importantly, how do we plan together?

πŸ’‘ Meet RoutScape, an XR system designed to help local government units (LGUs) and disaster response teams co-create, visualize, and simulate flood emergency plans in shared, immersive space.

We asked:
πŸ“ How can extended reality support collaborative sensemaking for flood risk management?
🀝 Can immersive tools help bridge the gaps between DRRM councils, responders, and communities?

Built with input from LGUs across Bacoor, Pasig, Marikina, and Quezon City, and even UP Resilience Institute, RoutScape was co-designed to bring flood maps, population data, and evacuation plans into one interactive system making emergency planning more visual, hands-on, and team-driven.

From terrain to topography, from simulation to gesture control, this is local disaster planning reimagined.

πŸ‡΅πŸ‡­ Designed by and with the people who keep our cities safe.

πŸ‘€ Scroll through to see how XR can change the way we prepare for climate risks. And if you're working in DRRM, civic tech, or XR research, tara, collaborate with us!

Watch its features here: https://www.youtube.com/watch?v=FdGbDVuY5GY

25/06/2025

🎷 Wednesdays in SPACE Feature #4: MetaMelodies

Teaching Jazz Improvisation in eXtended Reality

🎹 What if you could learn jazz improvisation not just by playing... but by experiencing it?

Improvisation is one of the most personal, expressive parts of learning piano, but it’s often the least explored in traditional XR music tools.

That’s why we created MetaMelodies: a Mixed Reality training system designed to teach jazz piano improvisation through experiential learning. Instead of focusing only on technique, MetaMelodies encourages learners to explore creativity, emotion, and musical confidence in real time.

We ask:
πŸ’­ How can we design XR systems that teach improvisation not just mechanics?
🎢 Can we create more meaningful, playful, and expressive learning journeys in music?

MetaMelodies hopes to unlock new ways to engage with jazz through embodied, interactive learning.

πŸ‘€ Stay tuned as we blend the science of learning with the soul of jazz.

And if you’re curious to jam in MR, tara, try with us!

Happening Today!Registrations are closed for public participation but DLSU students, faculty, and staff can walk-in late...
20/06/2025

Happening Today!

Registrations are closed for public participation but DLSU students, faculty, and staff can walk-in later.

What are the ingredients to craft a great video game?

In partnership with DLSU Human-X Interactions Lab, Friends of Figma PH is excited to invite you to New Game+, a event to dive into the world of designing video games! Join us as we pull back the curtains and learn how to make games easy to pick up and impossible to let go.

πŸ“… Date: June 20, 2025 6:00pm - 9:00pm
πŸ“ Venue: Y407 Seminar Room, Yuchengco Hall, De La Salle University Manila
🎟️ Sign up here: https://friends.figma.com/e/mjppmf/

Registration is open until June 18! Walk-ins will not be allowed.
Both students and professionals are welcome, but subject to venue availability.

Address

Room 406, Gokongwei Hall, De La Salle University
Manila
1004

Opening Hours

Monday 9am - 10pm
Tuesday 9am - 10pm
Wednesday 9am - 10pm
Thursday 9am - 10pm
Friday 9am - 10pm

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