05/22/2026
Our pedagogy team is always working to develop new tools, resources, activities, and lesson plans that apply active learning to teach ethics-related topics in an immersive and engaging way.
This Spring, they had an idea — host a competition to create the best game or lesson plan for facilitating difficult conversations. Organized by Tomer Perry, Associate Director of Pedagogy and Maxine Gill, Pre-Doctoral Fellow, the one-day event, “Innovating Civil Discourse: An Instructional Design Hackathon,” welcomed students and scholars from the Boston area to design something ready for use in a classroom.
The winning team — all from the Harvard Graduate School of Education — Luis Gaitan, Abeeha Tahir, Raia Karmali, and Shreya Goel, created a digital decision-making simulation built around ethical dilemmas intended for Harvard College students concentrating in STEM-related fields.
Two teams tied for second place. Kelly Ding and Cristina DeOliveira created a board game to help students practice ethical reasoning involving the impacts of AI in real-world settings.
Kat Mitchell, Ashley Blazek, and Qiao Le L. created a conversation-based card game that encourages players to develop crucial conversational skills, such as active listening and perspective taking.
Thank you to the judges!
Marta McAlister, Director of Gemini for Education
Eliza O'Neil, Senior Curriculum Manager at The Constructive Dialogue Institute
Eric Beerbohm, Faculty Director of the Edmond & Lily Safra Center for Ethics
Read more about these projects below:
Gaming for Good: A One Day Instructional Design Hackathon May 22, 2026 Genevieve Wallace The pedagogy team at the Edmond & Lily Safra Center for Ethics is always working to develop new tools, resources, activities, and lesson plans that apply active learning to teach ethics-related topics in an imme...